![]() ![]() #PSYCHOPY PYGLET VS PYGAME TIMING HOW TO#How to get the n next values of a generator in a list (python)Ĭonvert from ASCII string encoded in Hex to plain ASCII?Ĭan existing virtualenv be upgraded gracefully? ![]() How do I get authentication in a telegram bot?Īre numpy's basic operations vectorized, i.e. I would recommend downloading the examples (there is a nice Asteroids clone called Astraea included) and seeing if you like the style. On the downside, there is less information about it on the web because it is newer, as well as fewer sample games to look at.Īlso, it changed quite a bit from previous versions, so some of the tutorials which are there are now out of date (there is the "new style event loop"Īnd the Sprite class as major additions.) It also works well with py2exe and py2app, which is important because a lot of people do not have a Python interpreter installed. While it is based on OpenGL and you can use those features for special effects, I was able to do just fine without any knowledge of them. It also didn't force a particular program structure, which made it easy for me to mix in the physics modelling of Pymunk ( ). pyglet enjoys being close to opengl and very hardware accelerated, although all the good updates are in trunk/alpha and somewhat unstable at times. It certainly had a Pythonic feel to me: you could get a straightforward and readable example going very quickly, and it uses decorators to good effect for event handling. Don't confuse this class with core.monotonicClock which is an instance of it that got created when re was imported. ![]() For this clock t0 always represents the time that the clock was created. Pyglet worked immediately and was enjoyable to work with, and conceptually very clean. Unlike the :class: this cannot be reset to arbitrary times. I was considering both Pygame and Pyglet for a small 2D shooter, and after looking at source code and some tutorials went with Pyglet. ![]()
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